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“We did the perfect job that we might” Silent Hill 2 devs on the challenges of remaking beloved horror traditional

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The upcoming remake of Silent Hill 2 isn’t all that distant, with its launch date set for October 8. As such, previews have been effectively underway as the sport goes by the ultimate phases of improvement and receives a closing layer of polish.

Whereas I discuss this at size in my preview, I didn’t have excessive expectations for a Silent Hill 2 remake. I used to be dreading it, to be frank. A lot to my delight, although, Bloober Crew has poured its coronary heart, soul, and a variety of sources into the large enterprise.

In dialog with lead producer, Maciej Glomb, and inventive director, Mateusz Lenart, I requested just a few questions on how they managed to realize such an genuine portrayal of the unique sport whereas enhancing it for contemporary audiences, and what difficulties they might have confronted.

“The most important problem is retaining the Gameplay authenticity, since we have modified a lot. However we knew we needed to,” Glomb instructed me. “Clearly, the change from mounted cameras to front-facing cameras impacted a variety of our choices when it got here to creating monster AI, and when it got here to creating ranges, and making these ranges attention-grabbing for Gamers to discover.”

While you first hear of adjustments to Silent Hill 2, your coronary heart would possibly sink – ‘is not this presupposed to be a 1:1 remake?!’, you cry incredulously. However relaxation assured, Bloober Crew has ensured the story stays untouched. As an alternative, the studio has enhanced it, including notes, puzzles, and expanded areas to make exploration fruitful for each new and returning followers of the collection.


James Sunderland walks through the alley in Wood Side Apartments in the Silent Hill 2 remake
Places have been meaningfully expanded to reinforce gameplay and exploration. | Picture credit score: Konami

Glomb continues: “We had been at all times followers of the unique story, and we didn’t really feel at any level that it wanted any vital adjustments. We added just a few issues right here and there, primarily to flesh out the story much more, to present a bit extra publicity to some characters, which was not perhaps given as a lot within the authentic. […] We would improve a factor or two, however we by no means had any intention of adjusting something.”

Lenart agrees, sharing one of many adjustments the developer made for instance their level. “For instance, layouts for the residence had been only one hall. Creating the Gameplay in such an setting; it is simply unimaginable. So, that was positively a problem to maintain the reminiscence of the unique location, and I hope we did that. So, the sensation is identical, however the construction of the latter is rather more sophisticated.”

I later requested if the duo might develop on how Bloober Crew could have modified dialogue to supply extra nuance, and whereas particular examples couldn’t be shared, Lenart did clarify that it was crucial to the developer that it employed skilled actors to breathe life and emotion into Silent Hill 2’s characters. “We knew from the start that we needed to make use of skilled actors to play the roles as a result of the sport is about feelings, the sport is about characters, and their tales. An important a part of it. Taking that strategy, we have been in a position to develop on the very cinematic feeling of the sport,” the developer instructed me.


James Sunderland faces a wall that reads,
Lots of Silent Hill’s iconic notes, letters, and messages have been preserved up to now. | Picture credit score: Konami

Discovering these actors who had the entire package deal was no straightforward process both, in accordance with Bloober Crew, nevertheless it managed to just do that in an try to make the backstories of these apart from James Sunderland even stronger than earlier than. That is actually one thing I welcome with open arms, and whereas I solely briefly met Angela and Laura in previews, they sound and look nice. The chilling really feel to the preliminary encounter between James and Angela within the graveyard continues to be there, however facial expressions go a great distance in including to the scene.

I needed to the touch upon that fight trailer from Konami, and what Bloober Crew considered it, and the way it might need switched up fight since. “Clearly, the fight modified. Principally by way of the steadiness, as a result of that is often the factor that comes final, proper? You first concentrate on fleshing out all the monsters, all the AI, and ensuring all of the mechanics are in place. Then you definitely begin playtesting,” detailed Glomb.

Glomb then went on to elucidate that “at its core, [combat] might be much like what was portrayed. What I imply by that’s, it feels the identical, however the quantity just isn’t the identical as was portrayed. That exact trailer had a variety of fight, and though Silent Hill 2 just isn’t a fight sport, the fight continues to be an integral half. In my view, it’s far more about exploration and puzzles.”


James Sunderland aims his handgun at a Lying Figure in the pool area in the Silent Hill 2 remake
Fight has been balanced, and whereas essential, is not on the centre of the sport. | Picture credit score: Konami

However in fact, you possibly can’t showcase an excessive amount of of the puzzles and exploration in a Silent Hill 2 trailer, otherwise you run the chance of spoiling the expertise for Gamers. Glomb continues: “What we are able to focus extra on in the course of the advertising and marketing interval is, for instance, fight or cutscenes or promoting the texture of the sport — the ambiance — however not that a lot of the particular exploration and puzzles,” and that’s why the fight trailer didn’t fairly painting what followers could have anticipated.

“It is positively not about fight, like Glomb stated, however every little thing will be proven in a means that has these misinterpretations. And particularly, once more, exhibiting this particular a part of the sport with out context will be tough,” Lenart provides.

Final, however not least, I requested Glomb and Lenart what’s subsequent. Bloober Crew is engaged on a second undertaking alongside Silent Hill 2 proper now, however has stated that internally, it merely can’t look ahead to launch. “We’re fairly assured that we did the perfect job that we might,” says Maciej on the finish of our interview, and up to now, I’ve to agree.





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