Game
Star Wars Outlaws Patch Cuts Stealth Goals, Improves AI, and Extra in Large Title Replace 1.4.0
Ubisoft has launched the large and extremely anticipated Title Replace 1.4.0 for Star Wars Outlaws on PlayStation 5, Xbox Sequence X and S, and PC, which, maybe most notably, cuts stealth necessities from virtually all the sport.
A weblog publish detailed the patch notes, which can be found beneath, and confirmed the elimination of pressured stealth (that means gamers will now not need to return to a checkpoint when triggering “don’t increase the alarm” or “don’t get caught” targets) alongside enhancements to enemy AI and detection, facial expressions and animations, and extra.
“This Title Replace brings adjustments to fight and stealth permitting for larger participant alternative, the power to now preserve pick-up weapons in additional conditions, visible choices to permit for a sharper picture and far more to enhance your journey throughout the galaxy,” Ubisoft stated.
It does not tackle the problems affecting some PC Gamers who up to date to Home windows 11 24H2, nonetheless, however Ubisoft stated it’s “working laborious to deploy a everlasting repair” as quickly as doable.
Star Wars Outlaws artistic director Drew Rechner promised to make huge adjustments to “elevate the sport expertise to higher meet” participant expectations.
Sentiments reminiscent of these are sometimes seen within the wake of disastrous sport launches however Star Wars Outlaws debuted to constructive critiques. Poor gross sales shook a struggling Ubisoft, nonetheless, and it’s now working to enhance the sport forward of what it hopes will probably be a gross sales bump alongside its Steam launch and the vacation interval.
Star Wars Outlaws Title Replace 1.4.0 Patch Notes
Normal Gameplay
- Fastened a problem the place gamers might get caught by not with the ability to take off utilizing the Trailblazer after sure missions
- Kay now holsters a two-handed weapon in additional conditions reminiscent of when climbing, grappling or utilizing the speeder
- Improved AI speeder utilization
- Improved enemy detection
- Improved enemy tactical decision-making in fight to encourage extra energetic administration of their positioning
- Decreased enemy harm per shot whereas rising the harm cadence enhance over time
- Improved detection indicators and suggestions of cameras
- Participant state (crouched, standing) is now saved after traversal actions
- Fastened a problem the place just one NPC could be alerted when whistling
- Fastened a problem the place the participant might stay undetected in excessive grass whereas performing aggressive actions
- Enabled the usage of fight in elements of syndicate districts
- Added weak factors to numerous enemies
- Adjusted weapon aiming (unfold, recoil, and so on.) to permit for extra precision and administration
- Up to date weapon harm values for Kay for all weapons
- Elevated headshot harm when hitting enemies
- Improved blaster module utilization (Ion and Energy)
- Eliminated participant blast harm from the Energy module
- Added enemy stagger to explosions
- Added physique part-specific demise animations to enhance fight satisfaction
- Improved NPC cowl utilization throughout fight
- Fastened a problem the place Kay would put away the holotracker when crouching
- Fastened a problem the place hostile NPCs had been generally marked as pleasant and couldn’t be broken by blaster fireplace
- Adjusted leaping to provide extra management within the air of the place you’ll land
UI, HUD and Settings
- Added visible indication of when an NPC begins detecting the participant
- Added textual content highlighting which blaster module needs to be used when aiming at heavy guards, droids and cameras
- Immediate to ping the tracked goal is now extra outstanding and affected by HUD visibility settings
- Added icons to environmental objects that require unlockable skills
- Improved Nix fast motion icon by highlighting button when having an energetic goal
- Made it clearer whether or not a takedown might set off fight
- Added NPC tags above their heads (works with current colorblindness settings)
- White – Impartial
- Orange – Conscious
- Purple – In Fight
- Adjusted Adrenaline Rush price based mostly on issue
- Story mode – 100% (unchanged)
- Regular – 110%
- Difficult/Onerous -150%
- Improved needed system messaging and show
- Fastened a problem the place some gear impact icons weren’t exhibiting appropriately
Audio
- Improved enemy dialogue when they’re going out and in of canopy
- Fastened a problem the place sound would not play by way of the DualSense controller on PS5
- Fastened a problem the place arcade video games could be lacking music after beginning a brand new sport
Cinematics
- Added facial animations to gameplay dialogue scenes and distributors
- Improved animations and visuals of some dialogue scenes
- Fastened a problem the place ND-5 could be lacking from the passenger seat when touchdown/taking off from Renpalli or Achra stations
Digital camera
- Improved digicam when taking pictures, aiming down sights, and shifting goal
- Improved cowl digicam, together with the power to manually shoulder swap when aiming
- Improved the digicam by showcasing a greater view of every store when interacting with a vendor
Worlds, Fauna, and Flora
- Fastened a problem with destructible flora
- Fastened a problem the place the visible results created by waterfalls had been damaged
- Elevated the space at which lights might be seen on this planet
- Improved the visuals of some grass textures and dirt, particularly at distance
Picture Mode
- A brand new clear lens has been added
Accessibility
- Added a Customized Controller Preset to permit remapping of particular person buttons. You may select separate units of button swaps for Kay, the speeder, and the Trailblazer.
- Added a brand new ‘sturdy’ goal help setting
- Added a brand new auto-transfer choice for climbing, which helps you to mechanically hop between climbable objects by shifting in direction of them as a substitute of getting to press a button
- Added setting to vary how massive and clear the impact exhibiting the safety digicam detection space is
- Sound results slider cut up into two separate sliders, for gameplay sounds and background sounds
- Quicker menu narration, settings now go as much as 400% pace.
- Menu narration now reads lockpicking and slicing minigames, goal hints, and which Sabacc card is at the moment highlighted in your hand and whereas drawing/discarding
- Choice added to toggle the Cinematic Lens (distortion, fringing, and vignetting results) off for gameplay
- ‘Fill display’ is now the default display ratio, that means bigger textual content dimension for the preliminary menus earlier than you attain the ratio setting display
- ‘Take away all’ maintain enter for map markers added to ‘change holds to presses’ setting
- Descriptions of accessibility settings reworded for improved readability
Miscellaneous
- Fastened a problem the place destroying a ship by ramming it could not depend in direction of the ‘By no means inform me the percentages’ trophy/achievement
- Fastened a problem the place the ‘Shoot First’ achievement/trophy and ‘The Higher’ means couldn’t be unlocked on the similar time
- Fastened a problem the place defeating Dying Troopers throughout sure missions wouldn’t depend in direction of the ‘Defying Dying’ Ubisoft Join Problem
MAIN & SIDE QUESTS (watch out for spoilers)
Toshara
- Rejected
- Fastened a problem the place Kay cannot pay attention on the bar to progress the intel quest
Tatooine
- The Veteran
- Fastened a problem the place the search line wouldn’t begin if travelling to Akiva earlier than the dialogue finishes
- Companions
- Fastened a problem the place the cinematic wouldn’t set off if utilizing Adrenaline Rush because the Rancor hits the hangar doorways
Akiva
- Revelator
- Fastened a problem the place ND-5 might spot Kay when going from crouched to standing whereas on a steam vent
Bug Reporter
We’re happy to announce that reporting points will now be easier- introducing the Star Wars™ Outlaws Bug Reporter. This web site features the identical manner as on different Ubisoft titles; it is your direct channel to view points reported by different Gamers and to instantly report any points you encounter to our staff. We’ll actively replace this board so you can be conscious when points are being investigated, and when fixes and enhancements will probably be rolled out in an upcoming replace.
Ryan Dinsdale is an IGN freelance reporter. He’ll speak about The Witcher all day.
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