Do you know that Helldivers 2 has a mission the place you get to lift the Tremendous Earth flag? I did, however I certain as liberty have not ever performed it. Not due to an absence of patriotism, you perceive, however as a result of it solely ever popped up at decrease difficulties.
That is modified now, amongst a bunch of different weapon tweaks, enemy adjustments, and steadiness fixes dropped within the humongous Patch 01.000.300 in the present day, which brings “numerous changes, fixes and enhancements to assist your democratic endeavours”.
For starters, burning harm has been nerfed by round 15% after having fun with a while within the limelight. Heavier armour ought to be a bit stronger, with scores above 100 decreasing the harm taken from headshots. Any experiences of “concussive accidents” from a rocket slamming into the facet of your dome are insurrectionist speak, and ought to be reported to your nearest democracy officer.
As for weapons, over 24 of them have been tweaked. I will not listing all of them till the tip of this text, however listed here are among the highlights for now:
- The LAS-99 Quasar Cannon has had its recharge time elevated by 5 seconds, which will be the dying of considered one of my favorite methods—placing one other cannon in your mate and utilizing it like a not-so-expendable anti-tank launcher on defence missions, since they recharge on the bottom.
- The LAS-98 Laser Cannon, which was already a cult favorite towards bots, has had some harm buffs.
- The LAS-16 Sickle has had its journal depend knocked down from 6 to three. Whilst a Sickle person, this looks like a wise approach to nerf it—it does not make the weapon much less efficient, it simply means it’s essential to be good about letting it quiet down.
- The RS-422 Railgun has had its armour penetration buffed barely in each Secure and Unsafe modes, which might herald its return. As a trade-off, its stagger drive is worse.
- The brand new new RL-77 Airburst Rocket Launcher should not blow you up almost as a lot anymore.
With regards to the enemies of democracy, Bile Spewers transfer slower, Hulks are more durable to stagger, and people pesky Automaton factories should not be flooding your skies with liberty-hating gunships as a lot. Most notably, enemy patrols will now be extra frequent with smaller get together sizes—although teams of 4 should not discover any adjustments: “The largest noticeable change might be for solo Gamers at increased difficulties.”
As for normal Gameplay enhancements, the “elevate the flag” missions will now spawn on increased difficulties. My consolation zone is problem seven (Suicide Mission) and I’ve seen a number of flag missions popping up on Terminid planets already. Arrowhead additionally has made “minor degree Technology enhancements to how we distribute places all through the mission map,” which “ought to enhance variation in distance between targets, and targets will possible not spawn as distant from one another as usually as earlier than.”
Moreover, your pictures that ricochet off heavily-armoured enemies “will now correctly hit the Helldiver who fired them.” I am certain it will by no means occur to me, essentially the most correct Helldiver within the universe (do not take a look at my mission stats, please. Simply let me have this).
A litany of fixes addressing crashes and glitches have additionally been launched, together with an “concern that allowed traitors to attempt to sabotage the extraction shuttle by deploying sentry stratagems under it.” Once more, they’re too quite a few to note right here, however I am most excited by the nerf to the native foliage, which have been a continuing thorn in my facet by blocking loads of my Sickle and Quasar Cannon pictures. Leaves are simply constructed completely different on alien worlds, I assume.
You may peruse the total listing of patch notes under.
Helldivers Patch 01.000.300
Overview
For this patch, we now have made enhancements and adjustments to the next areas:
Stability adjustments to weapons, stratagems, and enemies.
Change to the Unfold Democracy mission.
Balancing
Common
- Armors with armor ranking above 100 now additionally scale back harm on headshots.
- Victory poses will now solely play for the extracted. (No stolen valor on my ship.)
Major, Secondary, & Assist Weapons
CB-9 Exploding Crossbow
- Barely smaller explosion
- Elevated stagger
- Decreased variety of most mags from 12 to eight
- Elevated variety of magazines acquired from resupply from 6 to eight
- Slight discount in ergonomics
- Muzzle velocity elevated
LAS-99 Quasar Cannon
- Elevated recharge time by 5 seconds
BR-14 Adjudicator
- Full auto is now the default fireplace mode
- Lowered recoil
- Elevated most mags from 6 to eight
- Elevated variety of magazines acquired from resupply from 6 to eight
- Now positioned amongst assault rifles
Laser Cannon
- Barely elevated harm
- Barely lowered harm versus massive quantity our bodies
- SG-8P Punisher Plasma
- Decreased most mags from 12 to eight
- Elevated quantity of magazines acquired from resupply from 6 to eight
- Elevated projectile velocity, however will nonetheless hold an analogous vary
- Decreased harm falloff on the explosion
- Now positioned within the vitality weapons class
ARC-12 Blitzer
- Elevated pictures per minute from 30 to 45
- Now positioned within the vitality weapons class
R-36 Eruptor
- Decreased variety of most mags from 12 to six
- Explosion harm drops off barely quicker
LAS-16 Sickle
- Decreased quantity of magazines from 6 down to three
Scythe
- Elevated harm from 300 to 350
- Decreased max variety of mags from 6 right down to 4
Railgun
- Elevated armor penetration in each protected mode and unsafe mode
- Stagger drive barely lowered
MG-101 Heavy Machine Gun
- Third individual crosshair enabled
Diligence Counter Sniper
- Harm elevated from 128 to 140
- Ergonomics improved
Diligence
- Harm elevated from 112 to 125
P-19 Redeemer
- Slight enhance in recoil
Peacemaker
- Elevated harm from 60 to 75
Senator
- Elevated harm from 150 to 175
- Speedloader added when reloading on an empty cylinder–hurries up reload on empty significantly
Dagger
- Elevated harm from 150 to 200
Liberator
- Harm elevated from 55 to 60
Liberator Concussive
- Harm elevated from 55 to 65
Dominator
- Harm decreased from 300 to 275
Guard Canine Rover
Guard Canine
- Slight enhance in harm
Hearth Weapons
- Burning harm lowered by 15%
Stratagems
Machinegun Sentry
- Elevated well being to match different Sentries
Tesla Tower
RL-77 Airburst Rocket Launcher
- Airburst Rocket Launcher will now not detonate when shot close to stratagems (HMG turret, Sentries, Resupplies) and different Helldivers.
- Lowered proximity radius
Enemies
Balancing changes have been made to:
- Bile Spewer and Nursing Spewers movespeed barely lowered
- Hulks: Power required for them to stagger barely elevated
- Hulk Scorcher direct flamethrower harm lowered by 20%
- Devastator fireplace charge barely elevated (solely the usual devastator)
- Gunships sideways motion barely elevated
- Scout strider Riders now much less susceptible to explosions
- Fog Mills well being and armor elevated
- Gunship spawners now have a a lot decrease cap on what number of gunships they will have lively on the identical time.
Enemy Patrols
- Balancing adjustment to patrol spawning.
- Patrol spawning has been elevated when there are fewer than 4 gamers. The less the gamers the larger the change. For 4 participant missions there might be no change in comparison with earlier than.The largest noticeable change might be for solo gamers at increased difficulties.
Gameplay
- Made minor degree technology enhancements to how we distribute places all through the mission map. This could enhance variation in distance between targets, and targets will possible not spawn as distant from one another as usually as earlier than.
- Added setting within the choices menu gameplay part to disable computerized climbing and vaulting whereas sprinting.
- The Unfold Democracy mission in any other case generally known as “elevate the flag” can now be loved on increased difficulties for max freedom spreading.
- When readying up, Helldivers now salute to make sure most democratic readiness.
- Added atmosphere to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
- Photographs that ricochet from heavy armored enemies will now correctly hit the Helldiver who fired them. Set off self-discipline is very really useful.
Fixes
Crash Fixes
- Mounted crash that might happen when host deserted mission with squad.
- Mounted crash that might happen if a participant tried to enter an occupied EXO-45 Patriot Go well with.
- Mounted crash that might happen for all gamers after or throughout mission outcomes display.
- Mounted crash that might happen after capturing from the EXO-45 Patriot Go well with’s rocket launcher.
- Mounted crash that might happen for all gamers other than the one which rejoined the continuing mission with completely different armor and received bolstered.
- Mounted Superior Packing Methodology ship module not working correctly.
- Mounted Blast Absorption ship module in order that it appropriately will increase sentries’ resistance to explosions.
- Mounted concern the place gamers couldn’t navigate to the search leads to the Social Menu.
- Mounted some points the place objects outfitted in a Warbond weren’t truly outfitted.
- Mounted an exploit that allowed overly keen Helldivers to make use of grenades excessively.
- Mounted concern the place kills from orbital barrage didn’t progress Oblique Hearth Train order.
- Mounted concern that allowed traitors to attempt to sabotage the extraction shuttle by deploying sentry stratagems under it.
- Mounted concern the place ion storms incorrectly prevented extraction beacon from deploying.
- Mounted some stratagem beams utilizing incorrect color-coding.
- Mounted concern the place the left stick on a controller couldn’t be used to navigate the Social menu.
- Mounted some points the place varied UI components had been lower off, off-centered or too near the sting of the display on ultrawide shows.
- Mounted Anti-Materiel Rifle dealing with away from the Helldiver after deploying it.
- Mounted bug the place participant might duplicate rounds by canceling the reload of Anti-Materiel Rifle at a particular time.
- Mounted bug the place Anti-Materiel Rifle would devour an additional journal after a canceled reload.
- Mounted bug the place Recoilless Rifle would devour an additional shell from the backpack if the reload was canceled simply after a shell was i* inserted, however earlier than the reload was accomplished.
- Mounted concern the place the Sickle and Quasar Cannon couldn’t shoot by means of foliage.
- Mounted a number of points the place weapon thumbnails would disappear when scrolling by means of Armory.
- Mounted points the place Automaton Gunships typically couldn’t see the participant.
- Mounted incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
- Mounted concern the place Hellbombs wouldn’t deploy on sure missions
- Mounted sure points that resulted in Helldivers drowning in deep water upon touchdown.
- Mounted concern the place Hellpod Area Optimization made ammo go above capability.
- Mounted concern the place Stalkers turned very seen in fog
- Mines at the moment are pingable for higher coordination along with your crew.
- Receiving pal requests now provides the participant a pop up.
- Improved readability of prompts and hints displayed within the tutorial and onboarding.
- Whole expertise is now seen within the profession tab.
- Added higher help for ultrawide screens by fixing the side ratio of menus to 16:9 and including a setting to manage the width of the HUD.
- Keybinds certain to numpad will now not reset upon restart.
- Mounted inconsistent audio when headphones are plugged into the Twin Sense controller whereas enjoying on PC.
- Enjoying Rock, Paper, Scissors in entrance of the ship now not causes participant to fall out into house.
- APW-1 Anti-Materials Rifle and MG-206 Heavy Machine Gun now set off hitmarkers whereas scoped in.
- Secondary weapon now not stays within the Ballistic Defend ADS place after utilizing a stim with the Ballistic Defend Backpack outfitted.
- “Open Textual content Chat” is now rebindable.
- Explosive weapons reminiscent of R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol now not pulls gamers inward from the blast.
- Disabled the squad invitations throughout the tutorial which triggered an overlap within the UI.
- Mounted Major and Secondary weapons overlapping on the character mannequin within the armory.
- Mounted UI components throughout first boot are lower off on a 21:9 side ratio monitor.
- Report and block participant is now seen within the squad menu.
- Lifeless Scavengers now cease screaming for assist if killed whereas calling in reinforcements.
- Mounted Anti Air cannons displaying up as “Stratagem Scramblers” in peril warnings.
- Added reload stage for the Spear reload after the spent missile had been discarded.
Recognized Points
These are points that had been both launched by this patch and are being labored on, or are from a earlier model and haven’t but been mounted.
- Harm-over-time results might solely apply when dealt by the host. We anticipate to have this mounted within the subsequent patch.
- Reinforcement is probably not accessible for some gamers who be part of a sport in progress.
- Helldiver could also be unable to face up from crouching when surrounded by enemies.
- Sport might crash if the host leaves whereas useless and rejoins the identical play session.
- Sport might crash if the participant adjustments the textual content language whereas on a mission.
- Varied points involving pal invitations and cross-play:
- Good friend Request can’t be accepted when the requesting participant modified their username earlier than the request was accepted.
- Cross-platform pal invitations won’t present up within the Good friend Requests tab.
- Gamers can not unfriend gamers befriended by way of pal code.
- Gamers can not unblock gamers that weren’t of their Mates listing beforehand.
- Gamers might expertise delays in Medals and Tremendous Credit payouts.
- Enemies that bleed out don’t progress Private Orders and Eradicate missions.
- Scopes on some weapons such because the Anti-Materiel Rifle are barely misaligned.
- Arc weapons typically behave inconsistently and typically misfire.
- Spear’s concentrating on is inconsistent, making it onerous to lock-on to bigger enemies.
- Stratagem beam may connect itself to an enemy however it would deploy to its authentic location.
- Explosions don’t break your limbs (aside from if you fly right into a rock).
- Space round Automaton Detector Tower makes blue stratagems such because the Hellbomb bounce and be repelled when attempting to name them down near the tower.
- Planet liberation reaches 100% on the finish of each Defend mission.