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Cyberpunk 2077’s dreadful reception “modified me and us as a studio”, says CDPR dev

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The success of Cyberpunk 2077’s Phantom Liberty DLC was solely doable as a result of base sport’s “detrimental reception”.

That is in line with senior quest designer Paweł Sasko, who acknowledged that if the unique sport’s 2020 launch hadn’t been “as detrimental because it was”, “it could not have been doable” for growth Phantom Liberty to have “labored considerably higher at launch”.

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“Phantom Liberty labored considerably higher at its launch as a result of we utterly modified the manufacturing fashion, one thing that couldn’t have been doable if the preliminary reception of the sport wasn’t as detrimental because it was,” Sasko informed TheGamer at Gamescom Latam.

“It modified me and us as a studio.”

Three-and-a-half years after its disastrous December 2020 debut, after dozens of patches and the launch of final 12 months’s Phantom Liberty growth, CD Projekt Pink not has anybody engaged on Cyberpunk 2077.

As Tom suMMArised for us on the time, simply 17 individuals had been engaged on the sport nonetheless as of twenty ninth February this 12 months. As of thirtieth April, that quantity dropped to zero.

It is a small however vital second for CD Projekt because it lastly leaves Cyberpunk 2077 behind – with the huge bulk of its improvement would possibly now targeted on its subsequent sport in The Witcher sequence, presently nonetheless codenamed Polaris.





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