Connect with us


Final Fantasy 16 Trailer Has Fans Worried About Gap Squeeze Loading




The launch of Final Fantasy 16 is on the horizon and to keep the hype train rolling, Square Enix has been sharing clips from the Game over on Twitter. What Square probably wasn't expecting was for the clip, the focus of which should be Clive's adorable dog Torgal, to be torn apart because it shows the player squeezing through a gap to get to the next area.

In case you weren't aware, because let's be honest it's a bizarre hill to die on, Games using gaps to disguise loading screens is apparently a very big deal. If you've played God of War or Final Fantasy 7 Remake, you'll know all about the mechanic. However, it seems its use in Final Fantasy 16, a Game its creators have claimed is so advanced it can only run on PS5, has annoyed quite a few of you.

RELATED: I Don’t Really Care What Final Fantasy Is Anymore

Highlighted by Push Square, clicking on the below's quote tweets will send you down a hole filled with people who feel the same way about squeezing through a virtual gap as they would if you kidnapped a member of their family. Some have questioned why Final Fantasy 16 can't launch on last-gen consoles if it's going to use squeeze gaps in place of loading screens, while others have labeled it the worst video Game crutch of the past decade, which seems a tad extreme.

There are also quite a few of you who aren't bothered about Final Fantasy 16 including squeeze gaps. In fact, some have pointed out the gap Clive is forced to pass through isn't a loading mechanic at all since you can already clearly see the environment on the other side. That means it is probably already loaded and ready to go meaning all of this discourse is probably for nothing as most of the best discourse usually is.

The real question here is why did Square show off a clip that includes little more than Clive and Torgal squeezing through a gap? Perhaps to show it isn't a loading mechanic at all. The studio also confirmed recently that Final Fantasy 16's story will take around 35 hours to playthrough, while completionists will have roughly 70 hours of content to enjoy.

NEXT: Ubisoft's Ghostwriter AI Can't Salvage Its Bland Open Worlds